Is "Future Warrior" really strong—— Of course, but it''s not invincible.
As a "future fighter", the key to a robot is energy. And energy consumption is everywhere, walking, running, jumping, and so on all need energy. Without energy, the "Future Warrior" controlled by players is a pile of scrap iron. According to the charging method of "soul online", players can get a piece of energy from the system for free every day, and a piece of energy can guarantee the players to play for one hour at full power,
After an hour, players have to pay for energy from the system, either in game currency or in cash. The cash payment method is 0.5 yuan for each energy stone, which is almost the same as the current mainstream point card charging standard. And the reason is that the charge is not standard. It''s not a fixed charge of 0.5 yuan per hour, but according to the players'' energy consumption in the game.
For example, players can reduce some redundant actions as much as possible, and don''t run when it''s time to go, and don''t jump when it''s time to run, so that they can maintain a minimum energy consumption, and a piece of energy stone can last a little longer. Therefore, the choice of "Future Warrior" is undoubtedly a small constraint on the players'' action. It can''t be as free as choosing "Rambo". If you want to jump, you can jump. If you don''t have any physical strength, you can recover your physical strength by resting in place.
"Damn, it hurts to see this person walking." For the first time, players who choose "Future Warrior" feel that walking is so painful. Looking at the constant consumption of energy on the screen slot, most players in the hearts of that tangled ah. Although the system automatically sends an energy stone every day, it also maintains an hour of game time. More than an hour, you have to pay for it. Although it can also be purchased directly through game currency, the game currency is not so easy to obtain.
In soul online, the mainstream mode of making money is to make money by receiving tasks. However, because this is a shooting game, the bullets are limited. Basically speaking, if it''s just a normal task, the player''s money is very little except the war expenses. In addition to the mission, the player can also get money is to capture the enemy''s equipment in the mission.
"Soul online" is a shooting game, so both players and NPCs have weapons. If they kill the enemy, their weapons can be captured, and all these things can be traded. You can choose to sell it to the system store, or you can directly choose to sell it to players. However, the limitation of the system is that all characters have a weight. Every little weight added will restrict the characters'' movement and increase their physical consumption. Once more than the load, even "Rambo" can not load. Of course, the "Future Warrior" has no weight, but every little weight increase will increase its energy consumption.
"Haha, although your" Future Warrior "is very powerful, everything needs to consume energy. My" Rambo "has limited physical strength, but it can recover as long as you rest. But your" Future Warrior "is much better." Just now, I was still depressed and chose "Rambo". I don''t feel that there are any "Future Warrior" players. Looking at the speed of "Future Warrior" energy slot, I feel very happy. What''s more comfortable for players who choose "Rambo" is that after this exploration, the "Future Warrior" has another fatal weakness, that is, the place where the body stores the energy stone is the key. Once hit, it will affect the life of the energy stone, or it will explode directly and die on the spot.
Once the "Future Warrior" is blown up by the enemy, it will cost several times more than an energy stone.
For this weak design, "Future Warrior" players naturally complain. But think also, a mature online game, the most important point is the balance. If the game is not balanced, no one will pay to play it. Of course, perhaps a few props fee online games, there will still be many people to play, the feeling of one against a thousand is really cool, but will this kind of game last long?
"Che, is your Rambo very good? Although you can play as long as you don''t die, can your human body resist bullets?" The players who choose "Future Warrior" are not angry. The players who choose "Rambo" gloat and satirize.
According to the system settings, "Rambo" can survive in the game as long as it doesn''t die (of course, if it doesn''t eat every day, it will die in the game), but once it is shot, there will be various sequelae according to the place where it is shot. For example, if the arm is broken, if you don''t want to repair your body (it costs money, which can be game currency or RMB), then prepare to fight with one arm on the battlefield. If it''s a bullet in the thigh that leads to amputation, and you don''t want to spend money, it''s even more interesting. On the battlefield, there will be a soldier with a gun jumping to attack.
In a word, Rambo is much more vulnerable in defense than the almost invincible "future fighter". However, after the death of Rambo, players only need to pay 0.3 yuan to revive Rambo.
Two character choices, different game experience.
These two characters have completely different attributes. The two extreme settings are evolved from Lin Feng''s understanding of the completely different settings of the three races (Zerg, Terran and Protoss) in StarCraft. In StarCraft, each race''s fighting mode and production mode are completely different. It can be said that there are basically no similarities, but there is a clever balance. And it''s this completely different game style and clever balance that makes players all over the world flock to StarCraft.
Lin Feng''s idea of "soul online" is to adopt the same setting, so that the game character attributes are completely different, so that players can have a completely different sense of game experience when they choose two kinds of character games. And then through a variety of logical restrictions, let the two achieve a balance. In this way, Lin Feng believes that even when players are tired of playing one game character, they will choose to play another game character. Because different characters will have completely different ways of fighting and fighting skills, which can make the life of "soul online" a little longer and make players more interested in the game.
Lin Feng is by no means the kind of person who hopes to attract players to continue the game by unlimited upgrade. That way is too clumsy and incompetent. What Lin Feng wants to do is to develop classic games that allow players to experience the fun of the game all the time, rather than relying on a simple upgrade to make players want to stop.
Of course, among Lin Feng''s settings, "soul online" also has an absolutely unique new setting, that is, game vision.
In all the current online games, whether it''s first person shooting games or role-playing games, players can see the whole map through the computer screen. But not in Sourdough online. Lin Feng adopts a new "what you see" vision, that is, the direction the game characters see, which can be seen on the screen, otherwise the rest of the place will be dark. Whether it''s day or night in the game. This is a new perspective of "first person + overlooking", which is also to enhance the telepresence and authenticity of the game.
And all game characters have a field of vision, beyond the field of vision will not be able to see, at the same time, the farther the place is more blurred. Of course, in this respect, the "Future Warrior" naturally has an absolute advantage, especially in the dark that is a panoramic view. However, there is also a disadvantage, that is, when its "electronic infrared eye" is activated, it is like a bright light in the dark.
"Well, where are you? Why can''t I see you? " A player yells at his friends. Originally, they went to the same map together, but they couldn''t see it in the twinkling of an eye.
"Damn, I''m right behind you. You can turn around and see me." His friend growled. This has happened several times.
"Oh, yes, yes. Shit, this kind of perspective mode is so damn weird, I''m not used to it. " Many players complained.
After playing the game for so many years, it''s the first time I''ve met this kind of vision mode. You know, other games, although there will be a distinction between day and night, but in the dark as long as you light candles and other things, you can see the same. In this movie, you can only see a small area during the day. The maximum field of vision angle does not exceed 120 degrees, beyond this limit, from the computer screen, all is dark. This makes players who are used to seeing their teammates attack together on the map really a little uncomfortable. After all, you''re not the first person shooting game. You''re the game of looking down. Isn''t that weird!
"Boss, now many players in our official website forum are complaining about this view mode, saying that this mode is too weird and they are not used to it. They ask us to change it to the same view mode as" the strongest on the ground " Wu Zhaopu worried.
Originally, Wu Zhaopu had been wandering about this unique perspective mode. I don''t know if I should support Lin Feng''s decision. But in the end, Lin Feng convinced Wu Zhaopu. But now it seems that the players don''t accept it.
"Don''t worry, Mr. Wu. Now we''re just starting the game. We''re still a little excited. We don''t have a deep understanding of the game. When they play for a while, they will know the interesting place of this vision." Lin Feng smiles.
Wu Zhaopu''s mouth is shriveled. Lin Feng is so confident that he can only wait and see.
"Damn, I can''t see this vision. How can I attack. I said, "let''s open the group chat and count at any time!" A player in repeated attacks were repulsed, helplessly said.
Each map of "soul online" is huge. Although it is 2D, players can attack from sea, land and air according to the terrain, so the single perspective is very limited. Often hit by stray bullets. Therefore, some players suggest that we look in one direction directly, and then report directly through voice group chat software.
"I have enemies on my side!"
"I have it on my side, too. Oh, no, here comes the bullet. Lie down
"Hoo! Thank you for reminding me, otherwise I will be crippled. " The player who got away with the bullet wiped the sweat on his forehead.
Lin Feng smiles.
"Mr. Wu, this is one of the reasons why I don''t use the first person perspective to avoid bullets. Apart from the first person perspective, which requires high computer performance, more importantly, I hope that hundouluo online can retain the essence of the stand-alone version of hundouluo - avoid bullets. I hope players can see bullets and avoid them in "sourdough online." Lin Feng just now explained why he insisted on using this unique "first person plus overlooking" perspective.
Wu Zhaopu nodded. You know, if you simply use the "first person perspective", it is usually impossible to dodge bullets, and even if it is set to dodge bullets, I am afraid it is not good to dodge. After all, the first person perspective game, although it looks very free, is also very easy to make people dizzy. It''s impossible to see the bullets coming, as in the stand-alone version of sourdough, you can choose to hold, jump and other ways to avoid the bullets. And this kind of setting to avoid bullets is also a major feature of sourdough online, which naturally needs to be preserved.
"Mr. Wu, see? Now the players have started to cooperate spontaneously, and they are all using the voice group chat software jointly launched by our company and Tencent." Lin fengxiao said.
In "soul online", the death of game characters means that they have to spend money. In order to spend less money, players must cooperate, so as to minimize the damage. And "soul online" is for global players, is at the same time in Europe, America, Asia, Oceania at the same time open service. The voice group chat tool developed by Tencent is the default chat tool of the game, which can be used in the game after installing the game.
And Lin Feng is to borrow from the "second world" game to "Tencent" gradually to the world. You know, the current share of Tencent is more than half of that of Tencent. Tencent makes money, but it makes a lot of money. Moreover, Lin Feng also hopes to improve his game empire by taking advantage of Tencent''s dominant position on the desktop.
Of course, although Lin Feng has done a lot of work at the moment, the influence of Tencent is mainly in Chinese mainland, and the rest of the world is still using the "ICQ" and "MSN" for the time being.
In addition to the above two factors, there is another reason why Lin Feng chooses this unique perspective of "first person + overlooking", which is strategic.
Although "hundouluo online" is a 2D horizontal scroll shooting online game, Lin Feng doesn''t want it to become a pure shooting game. It''s not what Lin Feng wants. Therefore, Lin Feng added strategy to it, combining "the Allied expendables" and "the soul of the battle"( To be continued, if you want to know the future, please log in www.qidian.com , more chapters, support authors, support legitimate reading!)