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357. order of the day.

    August 27.


    In the old courthouse room, Billy adjusted his suit, preparing for what would be the majority of the trials today, possibly up to 70%. The first to be pleaded was against Billy Ray Cobb, followed by Carl Lee, who, after what happened during the trial, decided to take revenge on those who had victimized his daughter Tonya in the worst way possible. Because of this, they would take everything in small shots.


    -You''ll be taking the shots with Sandra today; she should be here by noon according to her agent''s last call, and you''ll be doing small scenes, - Paul Schumacher said. It was difficult for people to acclimate to such takes, but that''s why Sandra was chosen. It was challenging for newcomers to adjust the line to her arrival, but an expert could take notes in seconds and capture the character''s essence. Sandra''s constant travels for promotion slightly extended her takes, but everything was progressing well.


    -Sure, - murmured Billy, already immersed in his role, more pragmatic and focused than anything else.


    Scene 34. Take 2.


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    ...


    -Cut,-  Paul responded.


    They continued with shots here and there; in the meantime, they would take the shot where Carl Lee hides inside the courthouse in a closet, while the previous defendants described as the criminals are gunned down by Samuel L. Jackson''s character, who had a conversation with Billy/Jake Brigance the night before about the fate of the murderers.


    The backdrop was beginning to fill in.


    -Sorry for the delay; I had to travel as quickly as possible, and flights are impossible in these situations, - Sandra Bullock commented. She was wearing a fitted white shirt along with jeans and cowboy boots, her particular attire for the role. Contrary to popular belief, Sandra isn''t an outgoing person; she adheres to social protocols and eventually finds solace in her place or engages in private conversation with whoever she needs to speak to.


    -Paul, great to see you, and you too, Billy. Though we met briefly for the script reading, now we''ll be colleagues. - Sandra commented, arriving just before the Carl Lee scene was shot.


    -Billy... - Paul mentioned, as he went off to sort out all the production details.


    -We''re about to shoot the scene with Carl Lee, following our shots. Are you ready for this? That''s what Paul would ask. - Billy remarked.


    -I''m ready. It would be an insult for anyone to say otherwise. - Sandra quipped. Billy stood back, the shots were all close-ups.


    -I need to get into position for the shoot, but you can speak to the makeup team two doors down on the left. - Billy replied.


    -Thank you. -


    Scene 35, take 1.


    -Cut. - Paul commented.


    -We need another close-up of the gun later; this time, make sure it packs more punch to show a real firefight. - Paul shouted.


    -Actors, get ready for the next scene. - a production assistant directed. The next scene called for a swift trial of Carl Lee; time was of the essence, and everything had to be done without further delay.


    ***


    August 29


    ID Software''s new game was now on sale, and it delivered everything fanatics had been waiting for from the Doom franchise, Doom Rebellion (Doom 2), a first-person combat game. This Doom boasted a 3D rendering system with more polygons and gameplay focused on rapid shooting and mobility. It was set to launch on Nintendo 64, PlayStation, and PC platforms.


    It was simply breathtaking, from its revamped gameplay mechanics that retained some of the original''s essence but enhanced various aspects, offering the best gameplay on the market.


    -We started distributing the demo and the offer has been a success since September 1. - Richard Boll commented, referring to the free trials and demos spread across the internet, a new strategy that, while not entirely original, was enough to attract the attention of unsuspecting players who were willing to try out and promote the game.


    Sharper contours and more human-like digitized forms were the game''s strong points, rivaling even the best games of the time, such as Mario 64, which was a masterpiece of its era. Doom was not far behind.


    -The game orders have already come in; we have an order for a million units. - Alexa Riley, part of the administrative team, commented, that though her preference lay in development, she was involved in all aspects of the company.


    -Alright, we might hit three million copies by the year''s end, and with the PlayStation 1 release, we could reach four to five million, which alone covers the costs of the entire game team. - Richard Boll added in a low voice, calculating not just for himself but for many others, making a lot of money in favor.


    ...
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