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NovelLamp > Dungeon of Knowledge > Chapter 271.5: Aliandra – Status Sheet

Chapter 271.5: Aliandra – Status Sheet

    Aliandra


    You can see mana.


    Domain: Your domain is always in range.


    Mana: Dismantle or dispel an existing magical construct, formation, or effect, provided you understand it.


    Mana: If you recognize and fully understand an in-progress magical spell, you can create an arcane magic counter-formation to disrupt it. On successfully disrupting a magical spell it gains an additional recharge proportional to your skill level and intelligence. Recharge: 30 seconds.


    Arcane, Knowledge, Perception, Intelligence


    You are proficient with Arcane magic. You gain +90% to spell power, spell haste, and mana control whenever you are using Arcane magic.


    Mana: Ignore the recharge for any Magic skill, spell, or triggered ability. Your magic is cast instantly. Recharge: 24 hours.


    Arcane, Metamagic, Mastery, Intelligence


    Mana: Summon an arcane barrier shield. The barrier is a freeform arcane magic surface that resists Physical and Magic damage. You can move your barriers freely.


    Domain: Barriers created within your domain may be supported by domain mana making them permanent.


    Gain +6% of the magical damage blocked by your barrier as mana over 30 seconds.


    Arcane, Defense, Movement, Domain, Intelligence


    Domain: Your domain is always in range for Deconstruction.


    Mana: Release the mana from an unresisting or inanimate target, learning about its structure, and retaining some in your own mana pool. Requires continuous uninterrupted focus and the target is destroyed. Range: Touch, Domain.


    Mana: Manifest a magical Grimoire storing the runic imprint of any object you have fully understood. You may create or summon anything imprinted using the Grimoire as a focus. You may spend extra mana to influence the variation created. Control improves with skill level.


    Arcane, Nature, Minion, Channeled, Knowledge, Intelligence


    You are proficient with runic magic.


    Languages: Ancient Dal’mohran, Elvish, Dwarven, Troll.


    Mana: Inscribe a runic circle with your mana. Reserve: by level.


    Mana: Imbue compatible materials with your runic magic, adding permanence, durability, power, and other properties drawn from the chosen material, allowing limited crafting of magical items and constructs.


    Domain: Runic magic written within your domain may be supported by domain mana and will not decay.


    Arcane, Domain, Knowledge, Intelligence


    Your ability to learn languages, magical systems, combat techniques, history, and similar academic knowledge is significantly enhanced. You have enhanced memory for the content you have studied.


    Mana: Channel mana and uninterrupted focus to enhance Sage of Learning while studying. Cognitive function, memory, and reading are enhanced in speed and clarity.


    Mana: Channel mana while teaching to share your Sage of Learning’s passive ability with your student.


    Domain: Experience earned towards Knowledge and Mastery traits is increased for everyone within your domain. A portion of this knowledge and experience is Tithed to you.


    Arcane, Knowledge, Domain, Tithe, Channeled, Perception, Intelligence


    Your mana empowering summoned creatures now carries your accumulated experience. Your creatures gain +125.9% to combat abilities. Martial Insight only gains experience when you observe your minions’ combat.


    Your minions gain experience in combat.


    Mana: You can use the perception skills of your minions. Higher intelligence allows you to use more sources of perception simultaneously.


    Nature, Minion, Mastery, Perception, Intelligence


    Mana: Your minions gain added Nature and Arcane damage on hit.


    Choose up to two Minions. You gain +138.5% of their highest base attribute. Range: 37.05 meters. Reserve: 10%


    0: Replace a minion target for your attribute enhancement. Minions with at least Boss Domain Enhancement may be used as a target regardless of range. Recharge: 1 hour.


    Nature, Arcane, Minion, Buff, Intelligence


    You can manipulate the structure and mana of your domain. All your magic within your domain is empowered by the domain itself. The mana reserved for domain-enhanced monsters is reduced by 59.9% .


    The mana of your domain is compatible with any affinity.


    Mana: Adjust the shape and composition of any non-living material that is part of your domain. Range: Domain.


    Mana: Permanently attach anything you have made to your domain. Its mana signature is imprinted onto the domain, allowing it to be automatically respawned when killed or destroyed. Domain-attached minions may not leave the area of attachment and may be further enhanced with Domain Magic. Range: Touch.


    Enhancements: Domain, Boss, Raid.


    Nature, Arcane, Mastery, Domain, Intelligence


    Mana: Instantly swap location with any minion. Range: 29.85 meters. Recharge: 10 seconds. S~ea??h the novel(F~)ire.net website on Google to access chapters of novels early and in the highest quality.


    Mana: Teleport beyond your range. Mana cost depends on distance. Recharge: 4 hours.


    Domain: While within your domain, Minion Teleport has no range limits.


    Arcane, Movement, Domain, Minion, Intelligence


    Winter’s Desolate Celerity – level 85 (Ice)


    +52 Intelligence.


    Charge: Cast Winter’s Desolate Celerity. Your target gains +85% to spell haste. The bonus is doubled if the target is chilled or frozen. Duration: 10 seconds. Charges: 7/9.


    Requirements: Intelligence 596.


    Main Hand – Wand


    Glacial Orb of Defense – level 80


    Resistance: 576


    +50 Intelligence


    +20% Spell damage to Ice skills


    +23% Spell power to Defense skills


    +15% Spell haste


    Requirements: Intelligence 280


    Off Hand – Orb


    Frosted Sapphire Drop – level 75


    +47 Intelligence


    +21% to Ice resistance.


    +12% to Ice damage.


    +25% to mana regeneration.


    Requirements: Intelligence 263


    Head – Earring


    Elegant Robes of Fire Resistance – level 50


    Resistance: 720


    +25% to resistance against Fire damage.


    +35 to Vitality


    Requirements: Intelligence 175


    Body – Fire Silk


    Ancestral Spirit Beads – level 64


    +57% to mana regeneration.


    +11 Vitality


    +29 Dexterity


    +42 Wisdom


    Requirements: Wisdom 224


    Hands – Charm


    Fire Silk Slippers – level 60


    +15% to resistance against Fire damage.


    +40 Intelligence


    +23 Wisdom


    +67% to mana regeneration


    Requirements: Intelligence 210


    Feet – Fire Silk


    Gold Guild Ring – level 60


    Owner: Aliandra Amariel


    +41 Intelligence


    +33 Wisdom


    +104% to mana regeneration


    Requirements: Intelligence 210


    Quests


    Eliminate undead in and around Myrin’s Keep – 0


    Investigate the sudden silence of Aman Rak – Complete


    Mana: Store or retrieve an item. Capacity: 652 / 800kg


    Ring


    Forest Band of the Perceptive – level 33


    +26 Perception


    +13 Vitality


    Quality: Magic


    Ring – Wood


    ----------


    /DungeonOfKnowledge


    https://www.NovelFire.com/series/1135403/dungeon-of-knowledge


    https://www.royalroad.com/fiction/80744/dungeon-of-knowledge-raid-combat-litrpg
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